Wednesday, November 28, 2012

Week 12: Distribution of Multimedia Courseware

::27112012::
 
Form my understanding; this topic is about how the application will be distributed. It supposed to be thought during the development progress..

According to En Juhazreen, there are 2 things:
i)                    Technology and Method
ii)                   Marketing Strategy
Sufficiency and efficiency (cukup dan cekap) factor must be considered for multimedia distribution.

1)      Multimedia courseware distribution needs high capacity storage media. For example:
  • magneto-optical disks (CDROM / DVD / BluRay)
  • Flash storage
  • Networks

2)      Advantages:
  • Boleh dibawa kemana-mana
  • Murah
  • Boleh di duplicate
  • Boleh diletak security
  • Storage yang besar (BluRay)

3)      Disadvantages:
Network- Need internet connection
***En Juhazren also shared about new technology; cloud computing (same like network). According to the article that he read, flash drive will pupus during 2013-2015. It is because people will save their things on the cloud/network

To know more about cloud computing, click here
http://searchcloudcomputing.techtarget.com/definition/cloud-computing


4)      Marketing Strategy

·         How to market?
-From testimonial
-collaboration with certain parties. For example, the developer of CD courseware for Mathematics Year 6 collaborates with the book suppliers.

      ·         Where to start?
 
·         What to be considered?
-Price
-Target audience

 ·         After sales?

 
5) Marketing Plan

 
 
 
Next class!!
-think of any issues that arise during the courseware development

Wednesday, November 21, 2012

Week 11: Evaluation and Testing...more

::20112012::

continue with this topic:Evaluation and Testing


Formative Evaluation. Why?
-->To determine weaknesses





click here to see an example of Multimedia Project Evaluation Rubric

Saturday, November 10, 2012

Week 10: Mid Sem Break

::10-18 Nov 2012::


 
Please dont forget kerja rumah!!
Submit planning document after sem break!!

Thursday, November 8, 2012

SCREEN CAPTURE


This is the screen capture for our storyboard for prototype presentation


montage page


 
insert name page                                          mainmenu page
 
cara pelaksanaan page                                       rukun haji page
 
aktiviti page                                                   video page
 
galeri page                                                    exit page
 

Week 9 : Presentation Prototype

::06112012::

Today are the prototype presentation.

Some of the comments we received were:
  • Reduce the use of sentences.
  • The color of bg was too bright
  • The font size was too small for certain page.
  • The bg ''field" is not suitable
After the other groups presented their prototype, I got some idea to improve our project:-
  • Button that show u current location/page
  • meaningful icon/button...button with meaningful icon
  • for drag n drop: if student drag the wrong answer, it cant drop
  • Button that show the current number of activities
  • animated button
  • insert sound for instruction/ tell some notes
InshaAllah...we will improve our project after this

Thursday, November 1, 2012

Week 8: What is???

continued..........

What is?

Usability= how easy and pleasant these features are to use

Utility= whether it providesnthe features u need

Useful=usability + utility

Learnability= able to learn.(bagaimana mudah sesuatu itu)

Memorability=ex;home normally for main menu, question mark for information, arrow for next/back

Week 8: Testing & Evaluation

::30102012::

Testing
  • Pengujian.
  • is crucial
  • To test whether the system works or not.
  • To test whether the specification works as designed
  • Matching the criteria that can be evaluated;to see the its performance
  • See the checklist, whether it meets/fulfill the criteria or not
Evaluation
  • Penilaian
  • Too see larger view than testing
  • Evaluate as a whole
  • For improvement
So how to test the design?
--> Using test plan
=provide a checklist that consist of all functionality in the system/program
=find a potentially serious problem


To identify error/ralat, must have a test plan. Types of errors:

1.Design Flaws
-Information
Interaction
-Visual

2. Content Errors
-inaccuracies
-data of poor quality (photo image quality, text mispelling)

3. System defects (called bugs)
-broken link


Types of testing
  • Content
  • Usability
  • Functionality
  • Layout
  • Link

Test Usability

= is a technique used in user-centered interaction design to evaluate a product by testing it on users
= focuses on measuring a human-made product's capacity to meet its intended purpose
= can focus to the profesional
= also can be focus to our target audience